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There are ten laboriously long months in total and each of the five weeks (comprising of ten days) can have as little as one short event. The stat management game, which gets old after the first month, makes up at least 80% of the time spent playing. The most glaringly obvious reason is a lack of content. Sunrider Academy is one of the few visual novels I’ve dropped before finishing even a single route, and there are a couple of important reasons for that.
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There’s a common route followed by the opportunity to pick a character route…which is as far as I got, admittedly, meaning I can’t comment on the quality of the character stories. The gameplay revolves around managing your time each day between making money, relieving stress, raising Kayto’s stats and raising the clubs’, with the overall goal being to have the clubs win tournaments and have their captains fall in love with you. As a member of the student council he is tasked with managing the Academy’s problem clubs…and while doing so he might just find himself drawing closer to their leaders. Kayto Shields, Captain of the space-faring vessel Sunrider in a previous life, is now a high school student. Genre-shifts can be incredibly entertaining, but I have to recommend giving this one a miss. While well presented, I found that Sunrider Academy simply didn’t have enough content to be enjoyable and the repetitiveness of its gameplay didn’t give it much to fall back on. Academy breaks into another classic style of gameplay with its stat management dating simulation focus, making for a wholly different experience from its parent visual novel. Sunrider Academy is the slice of life spin-off that follows the sci-fi tactics OELVN Sunrider: Mask of Arcadius. Publisher – Love in Space & Sekai Project
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